![]() ![]() ![]() Added callable function StraferSwap() to MCStrafe script. Use this to test for line of sight from the camera to the rotation object. Added callable function TestLOS(layerMask) to MasterCamera script. Changed LOSFade from using JSArrays to Generic Lists for speed and #pragma strict. Code has been broken up to be modular to minimize the amount of code you don't need in your project. Preferred Distance works without needing MCScroll script attached. Horizontal and Vertical Minumum and Maximum Angles now work in "Follow" Mode. Renamed several variables to be more intuitive. Camera Rotation Mode : None - is now an option. MCLOSFade script's "Fade" layer no longer needs to be added to the "Collision Layer Mask" layers. Added McMouseDampened addon script for dampened mouse movement. Added FightingDemo Scene which uses Multiplayer Tracker. Added a MultiplayerTracker Prefab/Script to track multiple players on screen. Added MCSetView to set the camera to a specific rotation / distance on key press. MCMouseDampenend now responds to horizontal and vertical angle limits. MCButtonLook now has the option to return the camera to position it was in when the button was pushed (Return To On Click : True), or stay where it is currently at. The fading will only happen if the object is in the camera's field of view. This script can be attached to any object that should trigger Line of Sight Fading for objects on the fade layer. MCLOSFadeOther has been added to the "MC Xtra Files" folder. MCLOSFade and MCLOSFadeOther scripts now allow defining a string for the "FadeShader" that is, the shader used when fading the object. MCLOSFade and MCLOSFadeOther scripts now work with objects where the renderer is on a child object of the collider, and with colliders that have multiple child renderers. ![]() MCLOSFade and MCLOSFadeOther scripts now work with materials that have no color option such as Mobile > VertexLit. Added MCZoomPan which allows for the camera to pan a certain direction as the camera zooms / scrolls in or out. Updated MCScroll to be able to turn on and off MeshHiding, as well as Camera Collision, both are now off by default. ![]() Added ClickToToggle option for MCButtonLook. Fixed character controller + rigidbody issues. Added follow mode "FollowBehind" to keep the camera at the character's back. Added speed variable to the MCButtonLook script to allow smooth movement back to the return position. Fixed issue with Camera Return Speed and Click To Toggle on MCButtonLook MCKeyToZoom added - allows the camera to zoom on defined keypress. Share it with anyone who was on the fence for pledging! And check back early tomorrow morning for our final update we think everyone will enjoy.-"Scroll Speed" added to effect actual camera movement speed. We’re excited to build on this and complete STRAFE® in the most amazing way. Get excited, but please realize we initially didn’t want people to play it until it was perfect. If it works, great, see if you can beat the streamers’ speed run times! Just don’t be an asshole and cheat.Įnjoy. And if you don’t remember Doom’s elevator lifts, you might get stuck and not know how to move forward. It might begin WWIII after your computer is mistaken on radar for a nuclear warhead. It might have major bugs, like enemies literally dancing for death. But unfortunately it might not run on your particular computer right now.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |